A few early test scenes from Industrial Garbage, animated in Synfig.
Started work again on an animation project that I hadn’t touched in 4 years. These background shots are from Industrial Garbage, a 2D short that will in animated in Synfig.
I decided to put together a new blog called Graphic Bits over at Blogger. It’s going to have tips, tricks, and mini-tutorials about free and open-source design software that I use. I want to keep each post very short so that I have time to update it on a weekly basis.
Synfig is running a new contest entitled “Reach For The Moon” to celebrate the most recent release. I’m going to try to enter this one even though I have only two weeks to do it. But the good thing is that the contest is really focused on the animation side, not the rendering. So the art may look a little rough, but I can always come back to fix it. Anyway, here’s a quick sketch of the toy gun I’m going to use:
The first balloon animation test. Animated and rendered in Synfig. ffmpeg was used to render the image sequences into movie format. I originally encoded the images in ogg format but ffmpeg rendered a lot of artifacts. It was probably due to my lack of knowledge. But I re-encoded it as .mpg and it rendered a lot better. I’ll get to know ffmpeg better once I get to the final animation.