Scout Droid (Update)
Posted in Industrial Garbage on Jan 23rd, 2009
A new version of the Scout Droid. Modeled in Wings. Textured in Gimp. Rendered in Blender.
A cookbook for world domination.
Posted in Industrial Garbage on Jan 23rd, 2009
A new version of the Scout Droid. Modeled in Wings. Textured in Gimp. Rendered in Blender.
Posted in Industrial Garbage, art, vector on Nov 19th, 2008
After searching the internet for some free grunge fonts, I’ve finally settled on three that I like the best. I will probably use all three throughout the upcoming IG website as a test to see how each one looks. The color was a choice between black, grey, or blue. I’m leaning towards the pale blue [...]
Posted in 3D, Industrial Garbage, blender 3D on Nov 14th, 2008
Finally, the 2d Animatic for Industrial Garbage has been completed! The storyboards were assembled in Blender Video Sequence. The above video is only of the first couple of scenes, but I will post the complete animatic on the IG website. The running time is 5 min, and, once completed, I think it [...]
Posted in Industrial Garbage on Nov 14th, 2008
Rough storyboards have been finished for my short: Industrial Garbage.
Drawn digitally in Krita.
Assembled in Celtx. I’ve also set up a project page there at Project Central.
Posted in 3D, Industrial Garbage, blender 3D on Aug 13th, 2008
A test clay render of the Scout Bot, the protagonist of Industrial Garbage. I will probably add more crevices and some holes before I texture it.
The Scout Bot is designed for recon. Through it’s sunglasses-like lens it can record video, sound, and thermal infrared.
It is the size of a softball.
Modelled in Wings 3d, rendered in [...]